Pervasive Computing technologies allow to re-think the way we interact with information technologies. Using sensors, actuators, wireless communication and embedded processing we can create new interactive experiences. In this course we look together at concepts, technologies, methods and tools for new interface. The course includes a conceptual foundation and practical applications. Students will learn to re-think their approach towards human computer interaction based on concrete group projects.
Introduction and Motivation
- M. Weiser, The Computer for the 21st Century, Scientific American, September 1991. Draft Version
- Emotional Design:
Why we love (or hate) everyday things by D. Norman.
You are expected to read the Prologue and Chapter 1.
- Leonardo's Laptop:
Human Needs and the New Computing Technologies by B. Shneiderman
You are expected to read Chapter 1 and Chapter 11.
Expressing Ideas and Creating Early Prototypes
- John Zimmerman.
Video Sketches: Exploring Pervasive Computing Interaction Designs
IEEE Pervasive Computing 4, 4 (Oct. 2005), 91-94. DOI=http://dx.doi.org/10.1109/MPRV.2005.91
Lecture Materials & Slides
2007-10-08: Introduction to Unconventional User Interaction
- Slides - Introdcution: technology trends and design space
Dodge, C. 1997.
The bed: a medium for intimate communication.
In CHI '97 Extended Abstracts on Human Factors in Computing Systems. CHI '97. ACM Press, New York, NY, 371-372. DOI=DOI=http://doi.acm.org/10.1145/1120212.1120439
Chang, A., Resner, B., Koerner, B., Wang, X., and Ishii, H. 2001
LumiTouch: an emotional communication device.
In CHI '01 Extended Abstracts on Human Factors in Computing Systems. CHI '01. ACM Press, New York, NY, 313-314. DOI=DOI=http://doi.acm.org/10.1145/634067.634252
Maynes-Aminzade, D. and Raffle, H. 2003.
You’re In Control: A Urinary User Interface
In CHI '03 Extended Abstracts on Human Factors in Computing Systems. CHI '03. ACM Press, New York, NY, 986-987. DOI=DOI=http://doi.acm.org/10.1145/765891.766108
2007-11-12: Overview, Terms, History
- Slides session 1: - Overview, Terms, Concepts
- Slides session 2: - History and Future of HCI
- Slides session 3: - Contextual enquiry and prototyping
Gaver, W. W., Boucher, A., Pennington, S., and Walker, B. 2004.
Cultural probes and the value of uncertainty. interactions 11, 5
(Sep. 2004), 53-56. DOI= http://doi.acm.org/10.1145/1015530.1015555
(Copy at the Equator website)
- R. Van Buskirk and B. W. Moroney: 2003. Extending Prototyping, IBM Systems Journal - Vol. 42, No. 4, 2003 - Ease of Use. Online version
2007-12-10: Basics and Principles of HCI
- Slides: - Basics and Principles of HCI
- Holmquist, L. E. and Skog, T. 2003. Informative art: information visualization in everyday environments. In Proceedings of the 1st international Conference on Computer Graphics and interactive Techniques in Australasia and South East Asia (Melbourne, Australia, February 11 - 14, 2003). GRAPHITE '03. ACM, New York, NY, 229-235. DOI= http://doi.acm.org/10.1145/604471.604516 (Copy at the author's website)
- Holleis, P., Otto, F., Hussmann, H., and Schmidt, A. 2007. Keystroke-level model for advanced mobile phone interaction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (San Jose, California, USA, April 28 - May 03, 2007). CHI '07. ACM, New York, NY, 1505-1514. DOI= http://doi.acm.org/10.1145/1240624.1240851 (Copy at the authors website)
- Thimbleby, H. 2004. User interface design with matrix algebra. ACM Trans. Comput.-Hum. Interact. 11, 2 (Jun. 2004), 181-236. DOI= http://doi.acm.org/10.1145/1005361.1005364 (copy on the author's web page)
2008-01-07: Humans and Technologies
- Slides session 1: - Designing for Humans
- Slides session 2: - Design Space for Input and Output
- Card, S. K., Mackinlay, J. D., and Robertson, G. G. 1991. A morphological analysis of the design space of input devices. ACM Trans. Inf. Syst. 9, 2 (Apr. 1991), 99-122. DOI=http://doi.acm.org/10.1145/123078.128726 (copy on the web)
- Mueller, F., Agamanolis, S., and Picard, R. 2003. Exertion interfaces: sports over a distance for social bonding and fun. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Ft. Lauderdale, Florida, USA, April 05 - 10, 2003). CHI '03. ACM, New York, NY, 561-568. DOI= http://doi.acm.org/10.1145/642611.642709 (copy on the web, Video showing Breakout for Two - and example of an exertion interface)
2008-02-01: Evaluation of User Interfaces
- Slides: - Evaluation
- Discount Usability Engineering http://www.useit.com/papers/guerrilla_hci.html
- Yoosoo Oh; Albrecht Schmidt; Woontack Woo: Designing, Developing, and Evaluating Context-Aware Systems. In: International Conference on Multimedia and Ubiquitous Engineering (MUE 2007). IEEE Computer Society 2007, Seoul, Korea, 2007, S. 1158-1163. DOI= doi.ieeecomputersociety.org/10.1109/MUE.2007.118 (copy on the web)
Exercise 1 (individual), deadline 5th of November 2007
Comparing Communication User Interfaces
Exercise 2 (group), deadline 10th of November 2007
Concept Video - inventing a novel interactive system
Exercise 3 (group), deadline 09th of December 2007
Contextual enquiry, focus group. prototyping
Exercise 4 (group), deadline 01st of February 2008
Final prototype, draft technical description
Exercise 5 (group), deadline 29st of February 2008
Evaluation and final technical description
Exercise 6 (individual), deadline 29st of February 2008
Understanding HCI for Pervasive Computing